Priest

The Human Priest is one of the default Human starting classes, in Urtuk: The Desolation. It is a support class that assists allies with heals, shields, and damage-dealing.

Tactics
The Priest is an odd beast. Many players see the staff and robes and the heal/shield spells and assume he is a backline cleric, but he is instead played quite differently when his build is done setting up. The Priest gives up his own HP to support his team, and uses kills and later Critical Hits to regain it.

The Priest should be leveled up with a modicum of AGI to hit a Stamina of 82, which would allow Lead + another attack on a Strong vs. target, and still have enough for a counterattack later, though it is not exigent to hit this target immediately. The overwhelming majority of points should be placed into VIT, with a small amount of points in CON at the player’s discretion (and on Epic/Deso, there should be no points in CON at all because of diminishing returns). VIT will both help scale Sacrifice and let you get onto the frontline to support your team and heal up with Rage + Vigorous.

2 good HP mutators (eg Strong Body and Overdose), alongside the Rage/Vigorous combination, are the core of a Priest’s mutator build, because they give you HP and a way to regenerate it. The other listed mutators are luxuries, but handy to have if you can swing it.

Using a Priest takes a bit of finesse, especially earlygame. Be judicious in your spell usage and avoid ending turns with low health pools, for this can quickly lead to death, especially against ranged foes. One strategy to be aware of is that Crit charges (from Rage) stack and carry over. Thus, you can use Aegis as the battle starts to start generating Critical Strikes, then run in to hit enemies as the kills start coming in, regenerating large amounts of health through Feast and Vigorous.

Primarily, you should use your spells to set up plays with your high-DPS allies (eg: use Aegis on a Hunter or Berserker to come out unscathed in a trade with a hard-hitting Valdor foe), and lategame you can use very large Sacrifices to take frontline melee units from the brink of death back into having a serviceable HP pool. As you progress towards lategame and amass many thousands of HP, your Priest will become more and more of a frontliner, and get more use out of Lead.

Priest competes with Shaman for a teamslot. The latter has more reliable heals and buffs and stronger focus gain, while the former becomes a better playmaker (due to his large, immediate ability effects that do not end turns) and frontliner (due to his HP pool and Lead). When using Priest, make sure you are playing to his strengths, and not simply using a worse Shaman.