Armour

Armour value is based on material, rarity and quality. Same as with weapons, one tier of armour comes in 3 subtiers (regular, rare and legendary). Only regular types of armour can be upgraded by armoursmiths, rare and legendary cannot however.

Quality for normal armour (excluding rares and legendaries) ranges from -2, mostly worn by new recruits up to +5 which is gained from quests, or crafted by highly leveled weaponsmiths in your party.

Rare armour bought in black markets will have one random trait attached to it, but if obtained otherwise they won't. Legendary tier armour will always have a trait from the following list:

Note that scalable traits will be of a random level between 4 and 10 (for instance quick reflexes can grant between 18 and 30 speed on any given legendary armour piece). Rare equipment traits can only be chosen from 22-44 life essence mutators (70% chance of a 22 life essence trait, 30% for a 44 life essence one). Furthermore, scalable traits on rare armour will always have the level 1 effect (e.g. tiring crits will only inflict -20 speed).

Helmets
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Chainmail
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Platemail
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Shields
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