Scavenger Warlord

Fixed Traits
The Worst HP boosting Mutator. Better than nothing, right? Gives the unit a touch of extra survivability.

Tactics
CHARGE! The most distinctive feature of the Scavenger Warlord is his Ram ability which costs 50 Stamina. Only the Footman and Rhino Beast also possess this powerful ability. Ram is able to overcome Stalwart (but not Rooted!) enabling otherwise immovable units to be displaced, hopefully into Death pits, but also into allies for a critical counter attack or status effect tiles for a debuff. This is where much of the damage power of a Warlord will be on display, since killing a 5,000 HP Abomination in a Death Pit is tantamount to a 5,000 HP strike!

Secondarily the Warlord is one of the few Great Axe units in the game, able to Shred enemy armor thanks to the potential 300%+ Shatter of the Axe. Perhaps the weakest of the Great Axe units, it is still a Great Axe and he is the only unit that also has Armor to protect himself and the aforementioned Ram that can insta-kill most units. Most of the benefit of the Helmet is the second Legendary Equipment Slot that can be found on Armor, but it can also stop a few Bleeds, Poisons or Stunning Blows before breaking.

The Warlord is best utilized as an ‘off tank’ melee unit who pounces on unsuspecting targets with the Ram ability and slowly makes his way towards heavily armored enemy units. Letting Patience set up a Critical for Preparation to trigger is also not a bad idea, enabling the pseudo-Deulyst trait found on regular Great Axe Human Berserkers. It is also advised to focus on Strong vs targets or to Backstab when possible (always generally good advice) to pile up the Preparations (which do stack). Important Stamina breakpoints are 52, 92 and 132 to enable a Ram and Counters, particularly with Preparation Warlords.