Quests

Quests are randomly generated events on the worldmap of Urtuk: The Desolation. While there is a varying degree of difficulty to them, some of them only come in one difficulty level. Reward type is predetermined, but reward amount and rarity often depends on quest difficulty and performance (for example how many traders you manage to save).

World Scaling
In Urtuk the world will evolve and progress with time.

While the exact formula is unknown, the overall difficulty will depend on:


 * Days passed - the later in the campaign, the stronger the enemies
 * The average level of your highest 6 party members
 * Number of units up to 6. If you have 3 units, the enemies will be just as strong, but less numerous. Does not scale higher than 6, so a full bench doesnt affect scaling.
 * The current map. Map 1 scaling is capped at some point. Staying around and farming for a long time will make map 2 a lot harder and has a difficulty spike when switching zones.

Keep in mind, that this is only the overall world scaling. Your party might still be better equipped to deal with one faction over another.

Different quests (easy, normal, hard) also lead to a different difficulty.

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Quest Overview
{| class="wikitable" style="text-align: center !Name !Reward !Description !Attack !Notes

Ambushed alchemist

 * Quest ambushed alchemist reward.png
 * Quest ambushed alchemist.png
 * Quest ambushed alchemist attack.png
 * - Starts with barricades and traps in addition to allied bounty hunters

- One of the few missions that provides a focus mutator

Bandit's hideout

 * Quest bandits hideout reward.png
 * Quest bandits hideout.png
 * Quest bandits hideout attack.png
 * - The fight ends, once the boss himself is killed

- Each map has a different boss waiting in the hideout

- Every boss comes with unique extractable mutators,

only available from those specific fights:

Map 1: Strong Body

Map 2: Devils Pact, Painful Healing

Map 3: Blood Curse II

Map 4: God's Blessing, Vein Sense

Barricade

 * Quest barricade reward.png Quest barricade reward 2.png
 * Quest barricade.png
 * Quest barricade attack.png
 * - The unit that joins you is randomly determined between all

surviving characters mentioned in the tooltip.

- Both units have the Brother In Arms trait at 10/20.

Caravan under attack

 * Quest caravan under attack reward.png
 * Quest caravan under attack.png
 * Quest caravan under attack start.png
 * - The reward is based on how many allies survive this fight

Cave

 * Quest cave reward.png
 * Quest cave.png
 * Quest cave start.png
 * - Permanent stat boost, that does not influence enemy scaling, must rescue the alchemist to obtain this.

Collapsed mine

 * Quest collapsed mine reward.png
 * Quest collapsed mine.png
 * Quest collapsed mine start.png
 * - Can not retreat from this mission!

- Starts out surrounded by beasts with a trap line (hunters trap,

assassins mark and spike trap) around the player and his

allies

- Forced fight (cannot choose not to do it)

Enemy Fortification
- Also has an oil thrower
 * Quest enemy fortification reward.png Quest enemy fortification reward 2.png
 * Quest enemy fortification.png
 * Quest enemy fortification icon.png
 * - Has the same reinforcement mechanics as a fortress fight

Hidden Cave

 * Quest hidden cave reward.png
 * Quest hidden cave.png
 * Quest hidden cave attack.png
 * - Reward is not dependant on the amount of surviving villagers;

a single one is enough for the full amount

Intruders and Catapults

 * Quest intruders and catapults reward.png
 * Quest intruders and catapults.png
 * Quest intruders and catapults attack.png
 * - catapults need to survive for the reward and will proportionally diminish  if they get killed.

- catapults will become active after 2 turns and can be used by the

player

Massacre

 * Quest massacre wave 1 reward.png Quest massacre wave 2 reward.png Quest massacre wave 3 dialogue reward.png
 * Quest massacre wave 1.png Quest massacre wave 2.png Quest massacre wave 3.png
 * Quest massacre wave 1 attack.png Quest massacre wave 2 attack.png Quest massacre wave 3 attack.png
 * - the reward for every wave depends on the % of allies surviving the  fight, disregarding the total number of allies

- every wave starts with the same survivors from the previous one and adds more attackers

- if the defending villager count drops too low, bounty hunters will join the fight. There is a low chance that one of them joins you after w inning the fight

Monster Slayer

 * Quest monster slayer reward.png
 * Quest monster slayer.png
 * Quest monster slayer attack.png
 * - Unit is not active and will not be attacked until the player characters  walk close to it

- Recruited unit will always have strong vs beast and unbreakable

as added traits

Prisoners

 * Quest prisoners reward.png Quest prisoners reward 2.png
 * Quest prisoners.png
 * Quest prisoners attack.png

Scavenger versus Scavenger

 * Quest scavenger versus scavenger reward.png
 * Quest scavenger versus scavenger.png
 * Quest scavenger versus scavenger attack.png
 * - Each zone will feature a different Faction vs. Faction: zone 1 scavengers, zone 2 swampers,

zone 3 forsaken, zone 4 necroreavers

Soldiers retreating

 * Quest soldiers retreating reward.png
 * Quest soldiers retreating.png
 * Quest soldiers retreating attack.png
 * - soldiers will walk towards the retreat tiles

- will always be either footman, spearman or guardian

- the joining character can be influenced by who survives the battle

- unit will always come with the soldiers perk

The Battle of the Beasts
- It can also feature other zone factions besides beasts (e.g. zone 1 scavengers, zone 2 swampers, zone 3 forsaken, zone 4 necroreavers)
 * Quest the battle of the beasts reward.png
 * Quest the battle of the beasts.png
 * Quest the battle of the beasts attack.png
 * - very big battle, easy to get focused by being too aggressive

The Scavengers Traitor
- Mission ends automatically if the traitor dies
 * Quest the scavengers traitor reward.png
 * Quest the scavengers traitor.png
 * Quest the scavengers traitor attack.png
 * - will spawn a bandit's hideout after winning the fight

- Enemy units won't aggro on the player until one of them is attacked.

Trader ambushed

 * Quest trader ambush reward.png
 * Quest trader ambushed.png
 * Quest trader ambushed attack.png
 * - reward does not depend on number of allies surviving, only the

trader (villager) has to make it

Treasure Hunters Ambushed

 * Quest treasure hunters ambushed reward.png
 * Quest treasure hunters ambushed.png
 * Quest treasure hunters ambushed attack.png
 * - 3 random units spawn inside a loose arrangement of barricades

- player gets control over allies after one turn

- 3 total waves

Troubled Mercenary

 * Quest troubled mercenary reward.png
 * Quest troubled mercenary.png
 * Quest troubled mercenary attack.png

Troubled Livestock

 * Quest troubled livestock reward.png
 * Quest troubled livestock.png
 * Quest troubled livestock attack.png
 * - 2 villagers come with the "lower terrain" ability on a geyser map;

they can be used to dig trenches and redirect the oil

- player has 4 turns before the fight begins

- if the initial units are killed before the 2nd wave arrives, the

battle ends

Under Siege

 * Quest under siege reward.png
 * Quest under siege.png
 * Quest under siege attack.png
 * - difficulty depends on the assaulting faction

- redirecting your allies by blocking or swapping is advised

Valdor Outpost

 * Quest valdor outpost reward.png
 * Quest valdor outpostpng.png
 * Quest valdor outpost attack.png
 * - hard encounter with up to 2 legendaries

Villagers and Vampires

 * Quest villagers and vampires reward.png
 * Quest villagers and vampires.png
 * Quest villagers and vampires attack.png
 * - only a single villager has to survive for the full reward

Weaponmaster

 * Quest weaponmaster dialogue reward.png Quest weaponmaster reward 2.png
 * Quest weaponmaster.png
 * Quest weaponmaster attack.png
 * - every user of the according weapon gets a new strong vs trait

- strong vs traits are limited to 2 per person

- if no eligible teachable person is in the group, the player gets a

random legendary item instead

Weaponsmith under attack
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 * Quest weaponsmith under attack reward.png
 * Quest weaponsmith under attack.png
 * Quest weaponsmith under attack attack.png
 * - masterpiece is not a legendary, but a quality +5 weapon
 * }