Hunter

Tactics
This is a great support class when used defensively. Bear traps can immobilise dangerous enemies and ranged support can cause a lot of damage for the advancing enemy.

Focus on Agility to get at lest 102 stamina. This will allow you to put a trap, fire a crossbow and provide a single ranged support. STR is the second attribute to level - to increase damage dealt.

This is a typical glass cannon. With no armor and low HP this guy can instantly die from a single hit of a powerful enemy. Make sure you keep him in the back line and protect by other allies.

Hunter will have trouble assaulting forts as most of the enemies will be positioned on the higher ground (so your damage will be reduced) and you have to advance, which makes your traps quite useless.

Suggested Mutators
{| class="wikitable" ! ! ! !
 * Mutator ranged support icon.png
 * Trait ranged support.png
 * colspan="2" |This is a "must have" on any ranged unit.
 * Mutator lethal blow icon.png
 * Trait lethal blow.jpg
 * colspan="2" |Use this mutator if there are classes in your team that can stun enemies, like Warmonk or Scanvenget Hammermen with Stunning blow. 3x damage in 99% of cases will guarantee an insta-kill.
 * Mutator speeder icon.png
 * Trait speeder.png
 * colspan="2" |This will help you to spam more traps at the beginning of the battle
 * Mutator feast icon.png
 * Mutator feast.png
 * colspan="2" |Probably the only real way to sustain for Hunter. Feast have no range requirement (unlike Flesh Eater) and also it can be leveled up for bigger regen bonuses.
 * Mutator immobilizing criticals icon.png
 * Mutator immobilizing criticals.png
 * colspan="2"|This gives you an alternative way to immobilize enemies, which is great when they are not in melee range, because they will have to skip their turn
 * colspan="2" |Probably the only real way to sustain for Hunter. Feast have no range requirement (unlike Flesh Eater) and also it can be leveled up for bigger regen bonuses.
 * Mutator immobilizing criticals icon.png
 * Mutator immobilizing criticals.png
 * colspan="2"|This gives you an alternative way to immobilize enemies, which is great when they are not in melee range, because they will have to skip their turn
 * colspan="2"|This gives you an alternative way to immobilize enemies, which is great when they are not in melee range, because they will have to skip their turn