Revenants

Revenants
Revenants are stronger versions of Necroreavers and Valdors raised again by a necromancer with additional abilities. The drawback is the revenant trait, which doesn't allow them to get injured, but kills them instead.

If you start with the secret start after beating the game, all your characters gain a new trait:

All of your new recruits (even other revenants) will be instantly removed from your party. Keep in mind, you can still send your units to scout/scavenger if you send them on missions before the next world day ticks by.

Revenants wont have this trait, if recruited normally. {| class="wikitable mw-collapsible" style="text-align: center" !Name !Traits !Focus Ability !Abilities !Overfocus Ability

Abomination
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 *  always available: 


 * Focus rejuvenation.png

Axeman
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 *  always available: 





 rolls one or two traits from this pool: 









 only available to npc elites: 




 * Focus blood strength.png
 * Ability charge.png

Crossbowman
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 *  always available: 



 only available to npc elites: 






 * Focus challenge.png
 * Overfocus devastating shot.png
 * Overfocus devastating shot.png

Knight
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 *  always available: 



 rolls one of these: 







 only available to npc elites (rolls one of these) 






 * Focus lead.png
 * Overfocus mansplitter.png
 * Overfocus mansplitter.png

Soldier
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 *  always available: 



 only available to npc elites: 








 * Focus shield ally.png
 * Ability bash.png

Spearman
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 *  always available: 





 rolls one or two traits from this pool: 





 Only NPC elites (rolls one of these) 



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 * Focus rend armor.png
 * Ability grab.png
 * }
 * }

Revenant Trait


Revenants pay for their power with the price of the according trait: they only have a single life and can not get injured in combat. If they ever get injured, they will die instantly without any chance of saving them.

This also counts for injuries you receive from retreating from battles while not on retreat tiles. Any injuries while retreating are considered as a death in combat and will kill the character.

Since Urtuk is also a revenant with the revenant start, your campaign can end in any battle with a single death.

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Revenant Start
The Revenant start is unlocked after beating the game on at least normal difficulty and lets you start the game with 3 incredibly powerful characters from a pool of currently 6 (see classes).

In addition to the revenant trait, every character also starts with the aggressor perk:



Your party will instantly banish anyone that is not "their kin", meaning you can never recruit any new character that is not a revenant. This start requires you to play with revenants from start to finish.

The banishment will happen the turn after you recruit the character, so a viable strategy is to instantly send new recruits to scavenge and/or scout, and they will still represent a benefit for the party.

Also it doesn't seem like armorsmiths / weaponsmiths get banished.

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Transformation
Revenants can be transformed into vampires and werebeasts just like any other playable character. Upon transformation they gain 1 absorption slot.

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